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black knight's fortress



11Sat 1 Sep - 14:17
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cook's assistant



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demon slayer



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enest the chicken



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goblin diplomacy



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imp catcher



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the knight's sword



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pirate's treasure



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prinnce ali rescue



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the restlesss ghost



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romeo and juliet



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rune mysteries



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sheep shearer



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shield of arrav



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witch potion



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member's quests

 
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animal magnetism



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another slice of H.A.M



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between a rock..



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big chompy bird hunting



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cabin fever



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cold war



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contact!



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creature of fenkenstrain



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darkness of hallowvale



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elemental workshop!



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elemental work shop! ll



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22Mon 21 Jan - 15:09
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enlightened journey



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the eyes of glouphrie



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fairytale l -growing pains



11Sat 1 Sep - 14:42
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fairytale ll - cure a qeen



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family crest



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the feud



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fight arena



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forgettable tale..



11Mon 21 Jan - 14:45
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the fremennik isles

Start: Begin by speaking to Mord Gunnars on the most northern dock in Rellekka.Skills: 20 Construction, 46 Crafting, 56 Woodcutting, 40 Agility and ability to defeat a level 120 troll.Quests: Fremennik Trials.What You Need : A weapon, armour, raw tuna, a number of a type of ore (depending on what is asked for), 9 ropes (can be quest obtained), woodcutting axe, knife, needle, thread, 1 bronze nail, hammer.Quest Obtained Items: 9 Yak hair (will become rope), Jester suit, Yak hides (will become armour), 10 Arctic Pine logs.Recommended Skills: Prayer above 43, good defense.Recommended Items: Prayer Potions, Super Set, high healing food, one-click teleport, Amulet of Catspeak. A melee weapon such as a halberd works excellent against the troll.Scroll down to the end of the guide to find the "Fast Quest" section if you want to finish this quest as soon as possible. A step-by-step version is there for those who abhor reading.When help is needed, ask an innocent questerTo start this quest head for Rellekka and its northern dock.The start pointFind Mord and Maria Gunnars. Speak to Mord, he will address you with your given Fremennik name, and relate to you the story of how the King of Jatiszo needs your help.Mord GunnarsApparently there has been a blood feud raging for some time between the descendants of two Fremennik brothers, and it has lasted to this day. The islands of Jatiszo and Neitiznot have been at loggerheads for four generations. Though an interesting story, that would take nine days to relate, Mord will give you an abbreviated form. Interrupted frequently by Maria this will take some time none the less. When he has finished his story ask him to ferry you to Jatiszo, and you will end up on a jetty not far from town.Mord gunnarsA map of the islesWanted: One double-oh-seven-wannabeFollow the road north and enter the town, passing two guards aptly named Leftie and Rightie though this naming obviously creates some confusion between the two. Find the King's residence, the first building on your left, and enter. Engage the King in a conversation. Be sure to wield your Amulet of Catspeak, that way you will be able to follow the conversation with HRH Hrafn.King SorvottAnd once again interruptions are there, this time from HRH Hrafn, a regal cat with a resemblance to Asterix. Until you feed this feline nothing will come from the conversation with the King.HrafnUse your raw Tuna with this fluffy character and you can continue your audience with the supreme ruler. Should you have forgotten to bring or bank this Tuna the King will gladly offer some advice as where to obtain this delicacy.King sorvott IVEnter stage left another distraction in the guise of Thorkel Silkbeard. Apparently the Kingdom of Jatiszo earn their living by selling their ores to none other than old acquaintances: Traders from Kelda, better known as Keldagrim to us mere mortals. Traders from Red Axe…King sorvott IVAs a helpful minion you, of course, offer your assistance since you are handy with a pick axe.ThorkelThe ores needed can differ from player to player, though most frequent seems to be six mithril ore. Should you not have this in your bank you can mine it in the near-by mine. The other option is to visit Keldagrim and buy it at the Blast Furnace. Hand over the ores to the King and you will be rewarded for it.Thorkel hands you 5000 coinsBack to the conversation with the king and you will hear he needs the help of a bard. Your reputation as a bard has spread this far, though the king has less confidence in the noble craft of entertaining people.King sorvott IVKing Sorvott IV apparently has an undercover agent somewhere on this neighboring island. Sadly, while entertaining the islanders, he has had an accident. Still on the island and working to the best of his abilities, you are the chosen one to take his place. To be truly undercover you need to wear a disguise. Take these cover-alls from the chest behind the throne.Clearly an outfit that will turn no heads at all, you are now the proud owner of a fools costume: A 4-piece Jester outfit.A jester suit!As a last warning the King will has one more piece of information: A code phrase to convince our spy master you are truly the one you say you are. "Free stuff please" this time is not a nuisance phrase, but one that will actually help you in this quest.King sorvott IVTime to head back to the jetty and ask Mord to ferry you back to Rellekka.Let the undercover operations commenceBack in Rellekka you will disembark and find yourself on the jetty you departed from. Luckily this is also the place where you can embark again and arrange transport to the island of Neitiznot. Right-click Maria and choose ferry-Neitiznot and you will find yourself on the idyllic and less industrialized counterpart of Yes-it-is-so, ehm, Jatiszo.The Spy-master has a tendency to wander about but you are almost sure to find him north of the bank/general store, which is the first building on your left as you enter town. Apparently inconspicuous in his jester outfit, close to everyone walks around looking like a fool, right, you will need to contact him by relaying the magic phrase: "Free stuff please".Put on your jester outfit and be sure to have nothing in your hands. If you do Slug Hemligssen (that is his actual name) will not talk to you. In this conversation you will be informed of some "things nice to know", or trivial knowledge at its best. One can only wonder who this Panther character is. Osman?SlugSome small talk and you will be informed of what to do: Infiltrate Burgher Burowgar's hall and find out what you can. To do this you will need to entertain the Burgher and his men, and at the same time listen to what is being said.SlugNow off you go to the Long Hall/Clothes Shop, which is just across the street. Present yourself to Mawnis Burowgar and he will see you as a fool, jester that is. Get ready to entertain and you will enter a cut-scene. The interface is pretty straight forward and explains itself.Jester ControlsYou will need to do two things at the time: Execute the emotes Mawnis Burowgar asks of you, and take note of what his guards are telling.Doing emotes for MawnisOnce you have finished this part of your undercover operation head back to Slug Hemligssen and relay your findings to him. He will ‘interrogate' you and ask a few questions. These are the answers to them: * They Will Be Ready In Two Days * Seventeen Are Trained * Two Bridges Need RepairingNow it is time to really gain the Burhgers trust and you are sent back again. This to find out when Neitiznot is going to repair its bridges. Be sure to take off your jesters outfit: No need to betray your secondary status just yet.SlugNow gaining Mawnis Burowgar's trust is not an easy matter, your Fremennik name is not enough for that.MawnisYou will be given a few tasks in succession and the first starts with the gathering of 8 ropes.ThakkradThis can be done two ways: The easy route and the hard route. The easy way out is to head across the street and open your bank. Take out 8 ropes and go back to Thakkrad Sigmundson.MawnisThe hard way is more fun however. Go outside and into the enclosure just outside the entrance to town, populated by level 22 Yak. Kill eight of them and pick up the hair they drop, might as well take the hides too: You will need these later on. Now head for the house with the spinning wheel in the south-east corner of town. Use the hair with it and you will end up with a rope in your inventory, it will even give you 25 crafting xp for every rope made.ThakkradGo to the bank across the street and take out your trusty hatchet. Head out of the village and you will see a few Arctic Pine Trees. Cut eight logs and head back to the center of the village. You will find ‘Woodcutting stumps' there.StumpUse your logs with them and you can choose from two options. At this point only the second one, Arctic pine split log, will work.What would you like to make?Back to the Burgher again and you will be given your last assignment: Repair two bridges out of commission. For this you will need a knife, eight ropes and eight split logs. It would be wise to fill some spots of your inventory with food, as you will encounter a few nasty Trolls along the way. Refer to the map to locate the bridges in question. Right click on the bridge and choose the Repair option. The bridge to a resource rich area cannot be repaired.FriedliefNow head back to the Burgher and he will reveal the plans of the Neitiznotians. Apparently Trolls have invaded and your repairing the bridges means they now can prepare for an assault on the Troll caves. Much to the chagrin of Mawnis Browgar the last few generations have been neglecting the Trolls. Instead they have been fighting their neighbors on Jatizso.To prevent their society from going under the foul Troll King needs to be defeated. Since you have proven your loyalty you are offered the honor of leading their hired forces into battle.From double-oh to double agentThe Burgher suspects King Sorvott IV might have some inkling of the actions the Neitiznotians are planning. And he asks your help to find out if this is true. It wouldn't do to be caught unaware.MawnisSo again you make the journey to Rellekka and from there to Jatiszo. Once again speak with the King and true to his nature he will prepare for battle. However, the bottom of coffers of the Kingdom are in sight and you are ordered to collect a number of taxes on behalf of the King. Starting with a window tax.King Sorvott IVThough not sitting well with you, you end up agreeing to collect this tax. Go to the various shops and count the windows. Then multiply by 1000 gp and that is the amount the shopkeepers need to pay: Here is the list. Talk to the following people and type the number when asked * Hring Hring, Weapon shop, 8000 * Keepa Kettilon, General Store, 5000 * Vanligga Gastfrihet, Big Hall, 5000 * Skuli Myrka, Armourer, 6000Thorkel hands you an empty money bagReturn to the King and, alas, the amount raked in is not enough. But there is a solution to that as well: Again a new tax, this time taxing the males who have an abundance of facial hair, or simply put: Let's tax the beards.So now you want me to collect money from anyone that has a beardAgain you need to visit some people to collect 1000 gp for every beard in sight. Talk to the the following people: * Ketta Kettilon, General Store * Flossi Dalksson, General Store * Raum Urda-Stein, Weapon Shop * Hring Hring, Weapon Shop * Skuli Myrka, ArmourerAnd back you go to the King who will send you back to our intrepid Spymaster. Be sure to wear your Jester outfit again. Once again you will need to entertain the Burgher and remember the answers to the questions Slug Hemligssen will ask: * They are in a secluded bay, near Etceteria * They Will Be Given Some Potions * I have been helping themNow take your Jester outfit off again.You now need to travel once again to Jatiszo and speak with the King once more.And you are about to blow your top…You do not have to dress in a jester's costume to act the foolFinally being able to scold a King for his stupidity your transformation into a spy for the other side is now complete. Your outburst at the King obviously has no effect and his paranoid behavior is only intensified.King sorvott IVThe King however, has one more thing for you to do: Deliver his decree to the Burgher. Gladly you accept.Fine. I give up,Back on Neitiznot you once again have a meeting with Mawnis Burowgar and you relate to him the information you have learned. Realizing there is no time to lose the Burgher asks Friedlief to guide you through the Fremennik traditions so you can lead the raiding party.Thakkrad Sigmundson takes over and he will instruct you on how to make traditional Neitiznot armour. You will need to kill three Yaks, or take three of the hides you banked earlier. Bring them and 15 gp back to Thakkrad, make sure you have thread and a needle in your inventory. When the hides are cured use your needle with the hides and craft both items of the armour.ThakkradOnce you have done this return to the Long Hall and you will be told to make a Round Shield. For this you will need two arctic pine logs, one rope, one bronze nail and a hammer. If you skip this part of the conversation and try to make the shield you won't be able to, since you haven't been taught how to craft it. Head for the Woodcutting stumps and make your shield.StumpSince you now have gone through the rituals of the Neitiznotians, Mawnis Burowgar, going through the final motions of initiation, proclaims you Champion of Neitiznot and asks you to lead the militia against the Troll King.MawnisDemise of a Troll King at the hands of.....Time to prepare for battle. Best advise is to wield the armour you just made, it seems to have the best defense. Against the Trolls you are about to meet. Prepare wisely, both the route to the dungeon and the fight with the Troll King are not at all easy.Stock up on high healing food, prayer potions, a super set and your most important thing: A halberd. Bringing a Poisoned Dagger is of great advantage. Take a close look at the map of the islands and make sure you have your bearings.Turn off Auto Retaliate.When you cross the bridge you repaired turn on Protect from Range and RUN, don't walk, to the eastern most dungeon. You will take damage from the occasional melee hit but it are the ranged attacks from the Trolls that can do the most damage.Climb down and you will find the militia waiting for you.The militiaYou will be greeted by Bjork Sigmundson, and told you need to kill ten Trolls. This is not as hard as it sounds, the militia will make your task easier. Choose which Troll to attack wisely: those who already took some damage are easier to kill. Try to stay out of range from the Throwing Trolls if you use protect from melee.Hint: You only need to hit a troll once in order for it to count as a kill when it dies. So you could hit one when it's just about dead, or just attack ten different trolls and wait for them to die. Of course, the trolls actually need to die, so it may be better to kill them yourself.FightingThere are three basic strategies to kill the 10 Trolls needed. The range and mage method is fairly simple: Stay close to the entrance and shoot your arrows or cast your spells until you are told you can go and kill the Troll King (your kill count is kept up-to-date in your quest journal).There are two melee strategies that work equally well: Use Protect from Melee and stay out of the way of the ranging Trolls, or the other way around. Use Protect from Range and stay away from the melee Trolls. Once you are done you can resupply at Bjork Sigmundson. He will give you four 3-dose prayer potions, three 3-dose strength potions and up to six tuna.Bjork's shopShould you need to leave this massacre your kill count will be kept at the level it was. This also means you can leave and stock up for the final battle.Kings headGetting the King's head is the next order of business. Though there are various ways to kill the King this next section will explain the easiest and safest way to do so.Run south toward the bridge and cross it. Your ‘screen' will start to shake and enter the King. He will attack with Range, Mage (ice barrage) and Melee when you are within reach. His melee attacks are the most dangerous: He can hit up to 21 and throw you away which will hit 9. A maximum hit of 30. Range and Mage attacks are limited to 9.Run toward the King but stay one square away. He will NOT walk toward you but only use range and mage attacks.Fighting the kingWhip out your Halberd and start hacking away at the unfortunate victim.Fighting the kingOnce you have killed the King all you need to do to decapitate him is to left-click him.The king is dead!Finished, you can now leave and return to Mawnis Burowgar and present the Troll King's Head
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the fremennik trials



22Sun 20 Jan - 20:04
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garden of tranquillity



11Mon 21 Jan - 15:08
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gertrude's cat



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ghost's ahoy



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the giant dwarf



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the golem



11Sun 20 Jan - 20:02
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the grand tree



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the great brain robbery



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grim tales



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the hand in the sand



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haunted mine



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hazeel cult



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heroes quest



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holy grail



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horror from the deep



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lcthlarin's little helper



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in aid of the myreque



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in searsh of the myreque



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jungle potion



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king's ransom



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legends quest



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lost city



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the lost tribe



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lunar diplomacy



11Sat 1 Sep - 14:56
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making history



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merlin's crystal



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monk's friend



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monkey madness



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mourning end's part l



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mourning end's part ll



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munder mystery



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my arm's big adventure



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nature spirit



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observatory quest



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olaf's quest



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one small favour



11Mon 21 Jan - 14:50
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plague city



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priest in peril



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rag and bone man



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rat catchers



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recipe for disater



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recruitment drive



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regicide



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roving elves



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royal trouble



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rum deal



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scorpion catcher



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sea slug



11Mon 21 Jan - 14:44
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shades of mort'ton



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sheep herder



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shilo village



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the slug menace



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a soul's bane



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spirits of the elid



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swan song



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a tail of two cats



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tears of guthix



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temple of lkov



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the tourist trap



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tower of life



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tree gnome village



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tribal totem



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troll romance



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underground pass



11Sun 20 Jan - 19:59
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wanted!



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watch tower



11Sun 20 Jan - 19:43
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water fall quest



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what lies below



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witch's house



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zogre flesh eaters



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